PT - JOURNAL ARTICLE AU - Miller, Luke E. AU - Fabio, Cécile AU - de Vignemont, Frédérique AU - Roy, Alice AU - Medendorp, W. Pieter AU - Farnè, Alessandro TI - A Somatosensory Computation That Unifies Limbs and Tools AID - 10.1523/ENEURO.0095-23.2023 DP - 2023 Nov 01 TA - eneuro PG - ENEURO.0095-23.2023 VI - 10 IP - 11 4099 - http://www.eneuro.org/content/10/11/ENEURO.0095-23.2023.short 4100 - http://www.eneuro.org/content/10/11/ENEURO.0095-23.2023.full SO - eNeuro2023 Nov 01; 10 AB - It is often claimed that tools are embodied by their user, but whether the brain actually repurposes its body-based computations to perform similar tasks with tools is not known. A fundamental computation for localizing touch on the body is trilateration. Here, the location of touch on a limb is computed by integrating estimates of the distance between sensory input and its boundaries (e.g., elbow and wrist of the forearm). As evidence of this computational mechanism, tactile localization on a limb is most precise near its boundaries and lowest in the middle. Here, we show that the brain repurposes trilateration to localize touch on a tool, despite large differences in initial sensory input compared with touch on the body. In a large sample of participants, we found that localizing touch on a tool produced the signature of trilateration, with highest precision close to the base and tip of the tool. A computational model of trilateration provided a good fit to the observed localization behavior. To further demonstrate the computational plausibility of repurposing trilateration, we implemented it in a three-layer neural network that was based on principles of probabilistic population coding. This network determined hit location in tool-centered coordinates by using a tool’s unique pattern of vibrations when contacting an object. Simulations demonstrated the expected signature of trilateration, in line with the behavioral patterns. Our results have important implications for how trilateration may be implemented by somatosensory neural populations. We conclude that trilateration is likely a fundamental spatial computation that unifies limbs and tools.