TY - JOUR T1 - Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults JF - eneuro JO - eNeuro DO - 10.1523/ENEURO.0006-20.2020 VL - 7 IS - 3 SP - ENEURO.0006-20.2020 AU - Xiaoxin Chen AU - Shijia Chen AU - Deying Kong AU - Junhan Wei AU - Yu Mao AU - Wenman Lin AU - Yiya Chen AU - Zhimo Yao AU - Seung Hyun Min AU - Fan Lu AU - Jia Qu AU - Robert F. Hess AU - Jiawei Zhou Y1 - 2020/05/01 UR - http://www.eneuro.org/content/7/3/ENEURO.0006-20.2020.abstract N2 - Action video gaming can promote neural plasticity. Short-term monocular patching drives neural plasticity in the visual system of human adults. For instance, short-term monocular patching of 0.5–5 h briefly enhances the patched eye’s contribution in binocular vision (i.e., short-term ocular dominance plasticity). In this study, we investigate whether action video gaming can influence this plasticity in adults with normal vision. We measured participants’ eye dominance using a binocular phase combination task before and after 2.5 h of monocular patching. Participants were asked to play action video games, watch action video game movies, or play non-action video games during the period of monocular patching. We found that participants’ change of ocular dominance after monocular patching was not significantly different either for playing action video games versus watching action video game movies (Comparison 1) or for playing action video games versus playing non-action video games (Comparison 2). These results suggest that action video gaming does not either boost or eliminate short-term ocular dominance plasticity, and that the neural site for this type of plasticity might be in the early visual pathway. ER -